Global
In addition to what is being called a "Competetive Score" (Wins, losses, W/L ratio) on the LTS, players can choose to display an "XP Score", which represents successes as their current race, and is calculated for each race you play. There will eventually be minor rewards for achieving various XP landmarks with different races. These rewards are intended to be fun and light-hearted, but have little to no effect on the actual game. No XP rewards will be available when the patch is released, but you will be able to start earning XP right away.
Computer Players no longer needed to play 1v1s or 2v2s. Simply rearrange teams and launch (Note: You can't move players while the lobby says "Pending" for them, or it messes up teams).
Silo reward 1000, no cooldown.
Special abilities moved to the fully upgraded CC/Hatchery/Nexus and price decreased from 4500 to 3500.
Scouts/Wraiths now properly prioritize air over ground.
Numerous Glitch fixes and the ever so popular glitch where you harass people by building on the field or in their bases is gone.
Worker Recall removed. Worker Destroy replacing it. Pressing the button now destroys your worker and refunds you its build price.
LTS layout subtly altered.
Leaderboard spawn icon changed to indicate team.
Silo Monster Model type changed to psionic
Terran
Marauder price increased to 310.
Firebats - increased AoE of flame by 40%.
Vultures - Moved to tier 1 Merc compound (2 for 350), Damage bonus changed from anti-light to anti-armor, Mines reduced to 1 per vulture, Mine trigger radius increased; splash damage radius increased.
Medics - Tier 1 from Science facility, 1 for 270.
Ghosts - Cost increased to 800, Added Crius suit (Cloak doesn’t drain energy).
Vikings (Ground) +1 Range.
Goliaths - Cost increased to 900, Speed decreased from 2.95 to 2.25, Air range +3, ground range +1.
Diamondbacks - DBs added to factory add-on, 1 for 650, Added Shaped hulls (+50HP), Added Tri-lithium Power cells (+1 Range), Speed reduced from 2.95 to 2.25.
Tanks - Price is being reduced to 1600.
Vikings (Air) - Cost increased to 800.
Wraiths - 1 for 600 Spaceport add-on, Added Displacement fields (20% dodge while cloaked).
Medivac - 1 for 650 Spaceport add-on, Added double heal beam.
Battle Cruisers - Price increased to 2500 for 1, Yamoto windup reduced from 3 sec to .5 sec, Added Missile pods.
Detectors split into two different upgrade packages, 1 Raven and 1 Monitor Dirigible for 850 and 1 Science Vessel and 1 Monitor Dirigible for 850, Irradiate added to SV (Damage significantly reduced).
Missile Turret - Added fire suppression systems.
Zerg
Players now have the option to purchase speedlings or zerglings as tech buildings.
Zerglings: Spawning Pool/GSP.
Speedlings: Evo chamber/Hive.
Spawning pool/evo chamber and GSP/Hive count as equals tech wise.
Aberration - 1 for 450, HP reduced 350, Damage changed to 11 at .86 speed, Added Vampiric aspect: Leeches 130% of damage dealt.
Queen - 1 for 650, Heal reduced from 125 healed at 50 mana to 50 healed at 40 mana, Speed increased off creep to 2.25.
Hydralisk - Cost increased to 500.
Slugalisk - 1 for 650, Creates creep as it walks, Periodically releases slime, which disables most enemy unit abilities and releases 4 pygalisks upon death.
Pygalisks - HP 100, Damage: 10 splash in radius of 1. Speed .86.
Brutalisk - 2 for 2000, HP reduced from 1500 to 300, Size reduce, Armor 5, Movement speed 2.25, Attacks: Melee (damage 50, speed 2). Air (Damage 44, speed 2, range 10).
Ultralisk - Price increased to 2000.
Scourge - 4 for 1000, 3x3 building size.
Swarm Guardian - Damage changed to 45; 60 Light.
Corruptors - Price changed to 950 for 2.
Overlords - Moved to their own building (2x2 size), 2 for 600.
Protoss
Zealot - Price increased to 280.
Dark Zealots - Upgrade gateway to Warp gate, 1 for no additional costs (regular zealots do not spawn), 50 more shields than zealot, Movement speed 2.65, Damage 6;17 armored. .8 attack speed, Added Hardened shield, Dark Charge Ability: Cloak while charging, Charge from greater distance, No cooldown.
Sentry - Cost reduced to 270, Hallucination now costs no energy but has a 15 second cooldown.
Preserver - Tier 1 Shield recharger, 1 for 300.
Archon - 2 for 1100.
High Templar - 1 for 850 (Archon removed).
Dark Templar - 1 for 500 (Archon removed).
Colossus - Cost decreased to 1400.
Fade Initiate - 200 Shields; 100 HP, Movement speed 2.2, 15; 35 armored, Attacks both air and ground at range 8.
Phoenix - Cost reduced to 450.
Void Prism - 1 for 1500, Movement Speed 1.45, 45;65 light. Range 12. Attack Speed 2.2.
Mothership - Cost increased to 2000, Can have a maximum of 1 MS on the field at a time. (If one is on the field, your next wave will not spawn with an MS).
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